civ 6 game speed between epic and marathon

Online 200 speed - 250 turns Quick 150 speed - 330 turns Standard normal speed - 500 turns Epic 66 speed - 750. There are 5 game speeds in Civilization VI.


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Now I play almost exclusively on marathon.

. I used to play solely on marathon speed the only real negative is that in early game and midgame units cost a fortune to build or buy. Additionally a lot of the Civ-specific bonuses and perks felt watered down and marginally effective. Answer 1 of 3.

It is represented as Game Speed on the Game Setup menu. So 60 turns roughly for science vic incl building the space district. Game speed is used to determine the number of turns required to complete various tasks.

Epic is playable yes but why the heck would you want to play a game where science research is the same speed but build times are way longer. Very prolonged game 200 slower. Make a backup copy of the file Civ4GameSpeedInfoxml.

But modded with standard unit build times epic building build times faster barbarian spawn quicker WC shorter treaty times and. Honestly normal speed is fine. Once your economy is running and your districts are up youre back to 2-3 turns at worst space race stuff takes 10 turns.

This applies on Standard speed promotions on Epic Speed need 150 of that amount on Marathon 300 and on Quick 67. Heres what speeds you can play at. For your first question Ive had several games with Epic.

But not Epic or Marathon. Epic will now be a new speed around halfway between the old Epic and Marathon 1200 turns instead of 750 1500 I pretty much just took all of the 150s and made them 225s 300 is in marathon and. Idk why bc the logical.

The tech tree is bigger so youll feel the game is longer over that of previous civ games. Until I tried this one of my chief complaints about Civ 6 was the relationship between production research and the pace of the game has consistently felt off in Standard and Quick games. And yes previous civ games followed similar slowing down.

Game Speed is one of the basic options that can be changed in the set-up of a game of Civilization VI. Marathon mostly feels like being stuck in slow motion to me. Prolonged game 50 slower.

So epic is approximately 15x standard. It feels much more alive and interesting to me. Its actually not that different than Standard only feeling as if the game takes much longer and you have to plan out your strategies with better depth than normal.

Speed is a game setting in Civilization VI that modifies the general costs and scales of all actions in the game including the number of turns. To be honest I didnt feel much of a difference when I switched from standard to epic. Online 200 speed - 250 turns Quick 150 speed - 330 turns Standard normal speed - 500 turns Epic 66 speed - 750 turns Marathon 33 speed.

The first few levels of techs had these turn numbers. Lefuet Apr 8 2015. Unzip the attached file and place it in that folder in place of the above file.

There are 5 game speeds in Civilization VI.


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